/*
File: newmaze2.txt
Uploaded by richprillinger on Wed Dec  5 00:10:58 PST 2001
*/


void cGameWorms::initiateMap2()
{
        // a second map for worm game 12/4/01 -Rich
	add(new cCritterMazeWall(cVector(-16.5,-12), cVector(-3,-12)));
	add(new cCritterMazeWall(cVector(3,-12), cVector(16,-12)));
	add(new cCritterMazeWall(cVector(0,-14), cVector(0,-9)));
	add(new cCritterMazeWall(cVector(-3,-9), cVector(3,-9)));
	add(new cCritterMazeWall(cVector(-6,-6), cVector(-2,-6)));
	add(new cCritterMazeWall(cVector(2,-6), cVector(6,-6)));
	add(new cCritterMazeWall(cVector(-7,-3), cVector(-7,3)));
	add(new cCritterMazeWall(cVector(6,-3), cVector(6,0)));
	add(new cCritterMazeWall(cVector(-6,-12), cVector(-6,-9)));
	add(new cCritterMazeWall(cVector(6,-12), cVector(6,-9)));
	add(new cCritterMazeWall(cVector(-9,-9), cVector(-12.5,-9)));
	add(new cCritterMazeWall(cVector(-9,-9), cVector(-9,-6)));
	add(new cCritterMazeWall(cVector(9,-9), cVector(13,-9)));
	add(new cCritterMazeWall(cVector(9,-9), cVector(9,-6)));
	add(new cCritterMazeWall(cVector(-16.5,-9), cVector(-16.5,-6)));
	add(new cCritterMazeWall(cVector(-16.5,-6), cVector(-13.0,-6)));
	add(new cCritterMazeWall(cVector(-7,-3), cVector(-13.0,-3)));
	add(new cCritterMazeWall(cVector(-10,0), cVector(-16.5,0)));
	add(new cCritterMazeWall(cVector(-16.5,0), cVector(-16.5,3)));
	add(new cCritterMazeWall(cVector(-19,-3), cVector(-16.0,-3)));
	add(new cCritterMazeWall(cVector(-16.5,6), cVector(-13.5,6)));
	add(new cCritterMazeWall(cVector(-13.5,9), cVector(-13.5,3)));
	add(new cCritterMazeWall(cVector(-16.5,9), cVector(-16.5,12)));
	add(new cCritterMazeWall(cVector(-16.5,12), cVector(-13.5,12)));
	add(new cCritterMazeWall(cVector(-10,0), cVector(-10,3)));
	add(new cCritterMazeWall(cVector(-10,6), cVector(-10,9)));
	add(new cCritterMazeWall(cVector(-4,6), cVector(0,6)));
	add(new cCritterMazeWall(cVector(-10,6), cVector(-7,6)));
	add(new cCritterMazeWall(cVector(-10,12), cVector(-3,12)));
	add(new cCritterMazeWall(cVector(-7,12), cVector(-7,9)));
	add(new cCritterMazeWall(cVector(0,14), cVector(0,12)));
	add(new cCritterMazeWall(cVector(3,9), cVector(-4,9)));
	add(new cCritterMazeWall(cVector(19,6), cVector(15.5,6)));
	add(new cCritterMazeWall(cVector(2.7,12), cVector(3.1,12)));
	add(new cCritterMazeWall(cVector(6,12), cVector(6,6)));
	add(new cCritterMazeWall(cVector(3,6), cVector(9,6)));
	add(new cCritterMazeWall(cVector(6,3), cVector(-4,3)));
	add(new cCritterMazeWall(cVector(-4,-3), cVector(-4,0)));
	add(new cCritterMazeWall(cVector(-4,-3), cVector(3,-3)));
	add(new cCritterMazeWall(cVector(-1.5,0), cVector(3,0)));
	add(new cCritterMazeWall(cVector(9,3), cVector(9,-3)));
	add(new cCritterMazeWall(cVector(9,3), cVector(13,3)));
	add(new cCritterMazeWall(cVector(9,12), cVector(12,12)));
	add(new cCritterMazeWall(cVector(9,12), cVector(9,9)));
	add(new cCritterMazeWall(cVector(16,14), cVector(16,9)));
	add(new cCritterMazeWall(cVector(16,9), cVector(12,9)));
	add(new cCritterMazeWall(cVector(12,9), cVector(12,6)));
	add(new cCritterMazeWall(cVector(16,0), cVector(12.5,0)));
	add(new cCritterMazeWall(cVector(16,3), cVector(16,-3)));
	add(new cCritterMazeWall(cVector(12.5,-6), cVector(16,-6)));
	add(new cCritterMazeWall(cVector(16,-6), cVector(16,-9)));
	add(new cCritterMazeWall(cVector(9,-3), cVector(13,-3)));
	add(new cCritterMazeWall( cVector(19, 14.5),	cVector(19, -14.5))); // 59 /* Lee 12-01-01 */
	add(new cCritterMazeWall( cVector(-19, 14.5),	cVector(-19, -14.5))); // 60/* Lee 12-01-01 */
	add(new cCritterMazeWall( cVector(19, 14.5),	cVector(-19, 14.5))); // 61 /* Lee 12-01-01 */
	add(new cCritterMazeWall( cVector(19, -14.5),	cVector(-19, -14.5))); // 62/* Lee 12-01-01 */
}