//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN "#include ""afxres.h""\r\n" "\0" END 3 TEXTINCLUDE DISCARDABLE BEGIN "#define _AFX_NO_SPLITTER_RESOURCES\r\n" "#define _AFX_NO_OLE_RESOURCES\r\n" "#define _AFX_NO_TRACKER_RESOURCES\r\n" "#define _AFX_NO_PROPERTY_RESOURCES\r\n" "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" "#ifdef _WIN32\r\n" "LANGUAGE 9, 1\r\n" "#pragma code_page(1252)\r\n" "#endif //_WIN32\r\n" "#include ""res\\Pop.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#include ""afxres.rc"" // Standard components\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDR_MAINFRAME ICON DISCARDABLE "res\\Pop.ico" IDR_POPTYPE ICON DISCARDABLE "res\\PopDoc.ico" ///////////////////////////////////////////////////////////////////////////// // // Bitmap // IDR_MAINFRAME BITMAP MOVEABLE PURE "res\\Toolbar.bmp" IDB_UFO BITMAP DISCARDABLE "res\\ufo.bmp" IDB_EARTH BITMAP DISCARDABLE "res\\earth.bmp" IDB_GNARLY BITMAP DISCARDABLE "res\\gnarly.bmp" IDB_SPRING BITMAP DISCARDABLE "res\\spring.bmp" IDB_SUN BITMAP DISCARDABLE "res\\sun.bmp" IDB_BUM BITMAP DISCARDABLE "res\\bum.bmp" IDB_FACE BITMAP DISCARDABLE "res\\Rudy.bmp" IDB_BACKGROUND BITMAP DISCARDABLE "res\\bigsky.bmp" IDB_VARIOUS128PIX8BIT BITMAP DISCARDABLE "res\\Square128pix_8bit.bmp" IDB_BRICK32PIX8BIT BITMAP DISCARDABLE "res\\Brick8bit.bmp" IDB_SQUARE BITMAP DISCARDABLE "res\\square.bmp" IDB_EXPLODE1 BITMAP DISCARDABLE "res\\explode1.bmp" IDB_EXPLODE2 BITMAP DISCARDABLE "res\\explode2.bmp" IDB_EXPLODE3 BITMAP DISCARDABLE "res\\explode3.bmp" IDB_PLAYERSNAKESEG BITMAP DISCARDABLE "res\\playersnakeseg.bmp" IDB_ENEMYSNAKESEG BITMAP DISCARDABLE "res\\enemysnakeseg.bmp" IDB_PLAYERSNAKEHEAD BITMAP DISCARDABLE "res\\playersnakehead.bmp" IDB_ENEMYSNAKEHEAD BITMAP DISCARDABLE "res\\enemysnakehead.bmp" IDB_GARDEN BITMAP DISCARDABLE "res\\garden.bmp" ///////////////////////////////////////////////////////////////////////////// // // Toolbar // IDR_MAINFRAME TOOLBAR DISCARDABLE 16, 15 BEGIN BUTTON ID_GAME_RESTART SEPARATOR BUTTON ID_FILE_NEW BUTTON ID_FILE_OPEN BUTTON ID_FILE_SAVE SEPARATOR BUTTON ID_GAME_PLAYSOUNDS BUTTON ID_GAME_ANIMATE SEPARATOR BUTTON ID_VIEW_SHOOTCURSOR BUTTON ID_VIEW_ARROWCURSOR BUTTON ID_VIEW_DRAGGERCURSOR BUTTON ID_VIEW_PINCURSOR BUTTON ID_VIEW_ZAPCURSOR BUTTON ID_VIEW_REPLICATECURSOR SEPARATOR BUTTON ID_GAME_ASSORTED BUTTON ID_GAME_BITMAPS BUTTON ID_GAME_ASTEROIDS BUTTON ID_GAME_BUBBLES BUTTON ID_FILE_SEED_SIMPLEPOLYGONS BUTTON ID_FILE_SEED_FANCYPOLYGONS BUTTON ID_FILE_SEED_POLYPOLYGONS SEPARATOR BUTTON ID_VIEW_MFCGRAPHICS BUTTON ID_VIEW_OPENGLGRAPHICS END ///////////////////////////////////////////////////////////////////////////// // // Menu // IDR_MAINFRAME MENU PRELOAD DISCARDABLE BEGIN POPUP "&File" BEGIN MENUITEM "&New\tCtrl+N", ID_FILE_NEW MENUITEM "&Open...\tCtrl+O", ID_FILE_OPEN MENUITEM SEPARATOR MENUITEM "Recent File", ID_FILE_MRU_FILE1, GRAYED MENUITEM SEPARATOR MENUITEM "E&xit", ID_APP_EXIT END POPUP "&View" BEGIN MENUITEM "&Toolbar", ID_VIEW_TOOLBAR MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR END POPUP "&Help" BEGIN MENUITEM "&About Pop...", ID_APP_ABOUT MENUITEM "&User's Guide", ID_HELP_USERSGUIDE END END IDR_POPTYPE MENU PRELOAD DISCARDABLE BEGIN POPUP "&File" BEGIN MENUITEM "Sta&rt or Restart Game\t Enter", ID_GAME_RESTART MENUITEM SEPARATOR MENUITEM "&New Game Window\tCtrl+N", ID_FILE_NEW MENUITEM "&Open...\tCtrl+O", ID_FILE_OPEN MENUITEM "&Close", ID_FILE_CLOSE MENUITEM "&Save...\tCtrl+S", ID_FILE_SAVE MENUITEM "Save &As...", ID_FILE_SAVE_AS MENUITEM SEPARATOR MENUITEM "Recent File", ID_FILE_MRU_FILE1, GRAYED MENUITEM SEPARATOR MENUITEM "Mu&te", ID_GAME_PLAYSOUNDS MENUITEM SEPARATOR MENUITEM "Pa&use", ID_GAME_ANIMATE MENUITEM "&Motion Smoothness...", ID_GAME_SPEED MENUITEM SEPARATOR MENUITEM "E&xit", ID_APP_EXIT END POPUP "&View" BEGIN MENUITEM "3D &OpenGL Graphics", ID_VIEW_OPENGLGRAPHICS MENUITEM "2D &Windows Graphics", ID_VIEW_MFCGRAPHICS MENUITEM SEPARATOR MENUITEM "&Reset Viewpoint", ID_VIEW_RESTORESTANDARDVIEWPOSITION MENUITEM SEPARATOR MENUITEM "Keep &Player in View", ID_VIEW_KEEPPLAYERINVIEW MENUITEM "R&ide the Player", ID_VIEW_RIDE MENUITEM SEPARATOR MENUITEM "&No Background", ID_VIEW_NOBACKGROUND MENUITEM "&Solid Background", ID_VIEW_SOLIDBACKGROUND MENUITEM "&Bitmap Background", ID_GAME_BACKGROUND MENUITEM SEPARATOR MENUITEM "S&olid Polygons", ID_VIEW_COLOREDBUBBLES MENUITEM "&Wireframe Polygons", ID_VIEW_XRAYBUBBLES MENUITEM SEPARATOR MENUITEM "Shoot Cursor &1", ID_VIEW_SHOOTCURSOR MENUITEM "Pick Cursor &2", ID_VIEW_ARROWCURSOR MENUITEM "Drag Cursor &3", ID_VIEW_DRAGGERCURSOR MENUITEM "&Pin Cursor &4", ID_VIEW_PINCURSOR MENUITEM "Zap Cursor &5", ID_VIEW_ZAPCURSOR MENUITEM "Replicate Cursor &6", ID_VIEW_REPLICATECURSOR MENUITEM SEPARATOR MENUITEM "&Toolbar", ID_VIEW_TOOLBAR MENUITEM "&Status Bar", ID_VIEW_STATUS_BAR END POPUP "&Game" BEGIN MENUITEM "&Wrap", ID_GAME_WRAP MENUITEM "B&ounce", ID_GAME_BOUNCE MENUITEM SEPARATOR MENUITEM "&Spacewar", ID_GAME_SPACEWAR MENUITEM "&Pick'n' Pop", ID_GAME_PICKANDPOP MENUITEM "&Airhockey", ID_GAME_AIRHOCKEY MENUITEM "&Basketball", ID_GAME_FREEPLAYWITHGRAVITYANDFRICTION MENUITEM "Da&mbuilder ", ID_GAME_MAZEPLAY MENUITEM "&Worms", ID_GAME_WORMS MENUITEM "&2DStub", ID_GAME_FREEPLAY MENUITEM "&3DStub", ID_GAME_DESIGN MENUITEM "3D Lightin&g Demo", ID_GAME_3DLIGHTINGDEMO MENUITEM "3D D&efender", ID_GAME_3DDEFENDER MENUITEM SEPARATOR MENUITEM "&Small Critter Count", ID_GAME_SMALL MENUITEM "&Medium Critter Count", ID_GAME_MEDIUM MENUITEM "&Large Critter Count", ID_GAME_LARGE MENUITEM "&Huge Critter Count", ID_GAME_HUGE MENUITEM SEPARATOR MENUITEM "Mi&xed Sprites", ID_GAME_ASSORTED MENUITEM "B&itmaps", ID_GAME_BITMAPS MENUITEM "&Asteroids", ID_GAME_ASTEROIDS MENUITEM "B&ubbles", ID_GAME_BUBBLES MENUITEM "Simple &Polygons", ID_FILE_SEED_SIMPLEPOLYGONS MENUITEM "&Fancy Polygons", ID_FILE_SEED_FANCYPOLYGONS MENUITEM "Pol&ypolygons", ID_FILE_SEED_POLYPOLYGONS END POPUP "&Player" BEGIN MENUITEM "&Shield", ID_PLAYER_GODMODE MENUITEM SEPARATOR MENUITEM "A&rrow Key Controls", ID_PLAYER_ARROWKEYS MENUITEM "&Scooter Controls", ID_PLAYER_3DFLYER MENUITEM "&Car Controls", ID_PLAYER_CARKEYS MENUITEM "Spac&eship Controls", ID_PLAYER_SPACESHIPKEYS MENUITEM "&Mouse Control", ID_PLAYER_CURSORCRITTER MENUITEM SEPARATOR MENUITEM "&Deadly Bullets", ID_PLAYER_DEADLYBULLETS MENUITEM "&Rubber Bullets", ID_PLAYER_RUBBERBULLETS MENUITEM SEPARATOR MENUITEM "&Auto Play", ID_PLAYER_AUTOPLAY END POPUP "&Window" BEGIN MENUITEM "Additional View of Current Game", ID_WINDOW_NEW MENUITEM "&Cascade", ID_WINDOW_CASCADE MENUITEM "&Tile", ID_WINDOW_TILE_VERT MENUITEM "&Arrange Icons", ID_WINDOW_ARRANGE MENUITEM "&Split", ID_WINDOW_SPLIT MENUITEM SEPARATOR MENUITEM "A&utotile", ID_WINDOW_AUTOTILE MENUITEM "Auto&focus", ID_WINDOW_AUTOFOCUS END POPUP "&Help" BEGIN MENUITEM "&About The Pop Framework...", ID_APP_ABOUT MENUITEM "Your System's &OpenGL Graphics Support...", ID_OPENGLINFODIALOG MENUITEM "&Pop Program User's Guide", ID_HELP_USERSGUIDE END END ///////////////////////////////////////////////////////////////////////////// // // Accelerator // IDR_MAINFRAME ACCELERATORS PRELOAD MOVEABLE PURE BEGIN "1", ID_VIEW_SHOOTCURSOR, VIRTKEY, NOINVERT "2", ID_VIEW_ARROWCURSOR, VIRTKEY, NOINVERT "3", ID_VIEW_DRAGGERCURSOR, VIRTKEY, NOINVERT "4", ID_VIEW_PINCURSOR, VIRTKEY, NOINVERT "5", ID_VIEW_ZAPCURSOR, VIRTKEY, NOINVERT "6", ID_VIEW_REPLICATECURSOR, VIRTKEY, NOINVERT "C", ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT "N", ID_FILE_NEW, VIRTKEY, CONTROL, NOINVERT "O", ID_FILE_OPEN, VIRTKEY, CONTROL, NOINVERT "P", ID_GAME_ANIMATE, VIRTKEY, CONTROL, NOINVERT "R", ID_VIEW_RESTORESTANDARDVIEWPOSITION, VIRTKEY, CONTROL, NOINVERT "S", ID_FILE_SAVE, VIRTKEY, CONTROL, NOINVERT "V", ID_EDIT_PASTE, VIRTKEY, CONTROL, NOINVERT VK_BACK, ID_EDIT_UNDO, VIRTKEY, ALT, NOINVERT VK_DELETE, ID_EDIT_CUT, VIRTKEY, SHIFT, NOINVERT VK_F6, ID_NEXT_PANE, VIRTKEY, NOINVERT VK_F6, ID_PREV_PANE, VIRTKEY, SHIFT, NOINVERT VK_INSERT, ID_EDIT_COPY, VIRTKEY, CONTROL, NOINVERT VK_INSERT, ID_EDIT_PASTE, VIRTKEY, SHIFT, NOINVERT VK_RETURN, ID_GAME_RESTART, VIRTKEY, NOINVERT "X", ID_EDIT_CUT, VIRTKEY, CONTROL, NOINVERT "Z", ID_EDIT_UNDO, VIRTKEY, CONTROL, NOINVERT END ///////////////////////////////////////////////////////////////////////////// // // Dialog // IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 243, 146 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "About the Pop Program" FONT 8, "MS Sans Serif" BEGIN ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20 LTEXT "This demo program is based on the ""Pop Framework"",\n a collection C++ classes that accompanies the textbook:\n ""Software Engineering and Computer Games""\n by Rudy Rucker.", IDC_STATIC,35,14,200,33,SS_NOPREFIX LTEXT "The Pop Framework code is shareware, and may be freely\n distributed and reused. Any commecial use must be\n approved in writing. Contact rucker@mathcs.sjsu.edu.", IDC_STATIC,35,73,200,26,SS_NOPREFIX DEFPUSHBUTTON "OK",IDOK,186,125,50,14,WS_GROUP LTEXT "Support, updates, source code and more information are at\n www.mathcs.sjsu.edu/faculty/rucker/videogameprojects.htm", IDC_STATIC,35,50,200,20 LTEXT "Copyright (C) 2001, Rudy Rucker.",IDC_STATIC,35,102,200, 11 END IDD_SPEED DIALOG DISCARDABLE 0, 0, 168, 126 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Motion Smoothness" FONT 8, "MS Sans Serif" BEGIN EDITTEXT IDC_SPEED,110,24,43,16,ES_AUTOHSCROLL LTEXT "0",IDC_UPDATESPERSECOND,111,7,50,14 LTEXT "Updates Per Second",IDC_STATIC,7,7,70,14 LTEXT "Motion Smoothness \n\nSmoothness range is 1 to 10.\nSmoothness 5 is standard.\n\nLower smoothness values\nproduce faster, jerkier motion.\n\nHigher smoothness values produce smoother, slower motion.", IDC_STATIC,7,25,101,94 PUSHBUTTON "Cancel",IDCANCEL,127,52,34,24 DEFPUSHBUTTON "OK",IDOK,127,95,34,24 END IDD_OPENGLINFO DIALOGEX 0, 0, 312, 216 STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU CAPTION "Information About OpenGL Graphics on Your System" FONT 8, "MS Sans Serif", 0, 0, 0x1 BEGIN DEFPUSHBUTTON "OK",IDOK,274,178,31,31 LTEXT "(1) If your ""Renderer"" is ""Microsoft Corporation"" you are likely to have\nslow OpenGL performance.\nYou may go to the web page of your graphics card manufacturer,\nand try to download and install a new driver with OpenGL acceleration\nfor your system.", IDC_STATIC,7,55,249,75 LTEXT "Static",IDC_STATICINFO,7,7,298,46,0,WS_EX_CLIENTEDGE LTEXT "(2) Some graphics card drivers may freeze up in OpenGL mode; if you have this\nproblem, try a different driver. The ""recommended"" ATI Rage PRO driver\nis known to have this problem, so use their ""OpenGL"" driver instead.", IDC_STATIC,7,135,250,74 END #ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x4L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904B0" BEGIN VALUE "CompanyName", "\0" VALUE "FileDescription", "Pop MFC Application\0" VALUE "FileVersion", "1, 0, 0, 1\0" VALUE "InternalName", "Pop\0" VALUE "LegalCopyright", "Copyright (C) 1999\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "Pop.EXE\0" VALUE "ProductName", "Pop Application\0" VALUE "ProductVersion", "1, 0, 0, 1\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // !_MAC ///////////////////////////////////////////////////////////////////////////// // // DESIGNINFO // #ifdef APSTUDIO_INVOKED GUIDELINES DESIGNINFO DISCARDABLE BEGIN IDD_ABOUTBOX, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 236 TOPMARGIN, 7 BOTTOMMARGIN, 139 END IDD_SPEED, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 161 TOPMARGIN, 7 BOTTOMMARGIN, 119 END IDD_OPENGLINFO, DIALOG BEGIN LEFTMARGIN, 7 RIGHTMARGIN, 305 TOPMARGIN, 7 BOTTOMMARGIN, 209 END END #endif // APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // WAVE // POP WAVE DISCARDABLE "res\\pop.wav" TADA WAVE DISCARDABLE "res\\tada.wav" BONK WAVE DISCARDABLE "res\\Bonk.wav" DING WAVE DISCARDABLE "res\\ding.wav" EXPLOSION WAVE DISCARDABLE "res\\explosion.wav" TOCK WAVE DISCARDABLE "res\\tock.wav" GUNSHOT WAVE DISCARDABLE "res\\gunshot.wav" ///////////////////////////////////////////////////////////////////////////// // // Cursor // IDC_HAND CURSOR DISCARDABLE "res\\Hand.cur" IDC_PIN CURSOR DISCARDABLE "res\\pin.cur" IDC_SPAWN CURSOR DISCARDABLE "res\\spawn.cur" IDC_ZAP CURSOR DISCARDABLE "res\\zap.cur" IDC_REPLICATE CURSOR DISCARDABLE "res\\equals.cur" ///////////////////////////////////////////////////////////////////////////// // // String Table // STRINGTABLE PRELOAD DISCARDABLE BEGIN IDR_MAINFRAME "Pop, Version 22.6, Oct 12, 2001, Rudy Rucker." IDR_POPTYPE "\nPop \nPop \nPop Game Parameter File\n.pop\nPop.Document\nPop Document" END STRINGTABLE PRELOAD DISCARDABLE BEGIN AFX_IDS_APP_TITLE "Pop" AFX_IDS_IDLEMESSAGE "Ready" END STRINGTABLE DISCARDABLE BEGIN ID_INDICATOR_EXT "EXT" ID_INDICATOR_CAPS "CAP" ID_INDICATOR_NUM "NUM" ID_INDICATOR_SCRL "SCRL" ID_INDICATOR_OVR "OVR" ID_INDICATOR_REC "REC" END STRINGTABLE DISCARDABLE BEGIN ID_FILE_NEW "New Game Window\nNew Game Window" ID_FILE_OPEN "Open Saved Game\nOpen Game" ID_FILE_CLOSE "Close the active document\nClose" ID_FILE_SAVE "Save Game\nSave Game" ID_FILE_SAVE_AS "Save the active document with a new name\nSave As" END STRINGTABLE DISCARDABLE BEGIN ID_APP_ABOUT "Display program information, version number and copyright\nAbout" ID_APP_EXIT "Quit the application; prompts to save documents\nExit" END STRINGTABLE DISCARDABLE BEGIN ID_FILE_MRU_FILE1 "Open this document" ID_FILE_MRU_FILE2 "Open this document" ID_FILE_MRU_FILE3 "Open this document" ID_FILE_MRU_FILE4 "Open this document" ID_FILE_MRU_FILE5 "Open this document" ID_FILE_MRU_FILE6 "Open this document" ID_FILE_MRU_FILE7 "Open this document" ID_FILE_MRU_FILE8 "Open this document" ID_FILE_MRU_FILE9 "Open this document" ID_FILE_MRU_FILE10 "Open this document" ID_FILE_MRU_FILE11 "Open this document" ID_FILE_MRU_FILE12 "Open this document" ID_FILE_MRU_FILE13 "Open this document" ID_FILE_MRU_FILE14 "Open this document" ID_FILE_MRU_FILE15 "Open this document" ID_FILE_MRU_FILE16 "Open this document" END STRINGTABLE DISCARDABLE BEGIN ID_NEXT_PANE "Switch to the next window pane\nNext Pane" ID_PREV_PANE "Switch back to the previous window pane\nPrevious Pane" END STRINGTABLE DISCARDABLE BEGIN ID_WINDOW_NEW "Open another window for the active document\nNew Window" ID_WINDOW_ARRANGE "Arrange icons at the bottom of the window\nArrange Icons" ID_WINDOW_CASCADE "Arrange windows so they overlap\nCascade Windows" ID_WINDOW_TILE_HORZ "Arrange windows as non-overlapping tiles\nTile Windows" ID_WINDOW_TILE_VERT "Arrange windows as non-overlapping tiles\nTile Windows" ID_WINDOW_SPLIT "Split the active window into panes\nSplit" END STRINGTABLE DISCARDABLE BEGIN ID_EDIT_CLEAR "Erase the selection\nErase" ID_EDIT_CLEAR_ALL "Erase everything\nErase All" ID_EDIT_COPY "Copy selected critter n and put it on the Clipboard\nCopy Criter" ID_EDIT_CUT "Remove selectec critter and put it on the Clipboard\nCut Critter" ID_EDIT_FIND "Find the specified text\nFind" ID_EDIT_PASTE "Paste Clipboard Critter\n Paste Critter" ID_EDIT_REPEAT "Repeat the last action\nRepeat" ID_EDIT_REPLACE "Replace specific text with different text\nReplace" ID_EDIT_SELECT_ALL "Select the entire document\nSelect All" ID_EDIT_UNDO "Undo the last action\nUndo" ID_EDIT_REDO "Redo the previously undone action\nRedo" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_TOOLBAR "Show or hide the toolbar\nToggle ToolBar" ID_VIEW_STATUS_BAR "Show or hide the status bar\nToggle StatusBar" END STRINGTABLE DISCARDABLE BEGIN AFX_IDS_SCSIZE "Change the window size" AFX_IDS_SCMOVE "Change the window position" AFX_IDS_SCMINIMIZE "Reduce the window to an icon" AFX_IDS_SCMAXIMIZE "Enlarge the window to full size" AFX_IDS_SCNEXTWINDOW "Switch to the next document window" AFX_IDS_SCPREVWINDOW "Switch to the previous document window" AFX_IDS_SCCLOSE "Close the active window and prompts to save the documents" END STRINGTABLE DISCARDABLE BEGIN AFX_IDS_SCRESTORE "Restore the window to normal size" AFX_IDS_SCTASKLIST "Activate Task List" AFX_IDS_MDICHILD "Activate this window" END STRINGTABLE DISCARDABLE BEGIN ID_GAME_PLAYSOUNDS "Toggle sounds\nToggle Sounds" ID_GAME_RESTART "Restart Game\nRestart Game" ID_VIEW_PINCURSOR "Pops critters with left click\nPin Cursor" ID_VIEW_DRAGGERCURSOR "Move critters with left drag\nDrag Cursor" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_COLOREDBUBBLES "Solid critters\nSolid" ID_VIEW_POPSOUND "Critter sound is a pop\nPop" ID_VIEW_BONKSOUND "Critter sound is a bonk\nBonk" ID_GAME_3D "Make closer critters larger\n""3D""" ID_GAME_HUGE "Show 80 critters\nHuge Count" ID_GAME_JUMBLED "Allow small critters in front of large critters\nJumbled" ID_GAME_SMALL "Show 4 critters\nSmall count" ID_GAME_MEDIUM "Show 8 critters\nMedium count" ID_GAME_LARGE "Show 25 critters\nLarge Count" ID_VIEW_XRAYBUBBLES "Wireframe critters\nWireframe" END STRINGTABLE DISCARDABLE BEGIN ID_HELP_USERSGUIDE "\nUser's Guide to Controls" ID_GAME_SPEED "Motion Smoothness Dialog: Slow Motion or Fast Forward\nMotion Smoothness Dialog" ID_GAME_ANIMATE "Toggle Pause\nToggle Pause" ID_VIEW_ARROWCURSOR "Pick cursor\nPick Cursor" ID_FILE_SEED_SIMPLEPOLYGONS "Seed With Simple Polygons\nSimple Polygons" ID_FILE_SEED_FANCYPOLYGONS "Seed with Fancy Polygons\nFancy Polygons" ID_FILE_SEED_POLYPOLYGONS "Seed with Polypolygons\nPolypolygons" ID_VIEW_SPAWNCURSOR4 "Makes a mutated copy of Critter\nSpawn Cursor" ID_VIEW_SPAWNCURSOR "Makes a mutated copy of critter.\nSpawn Cursor" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_ZAPCURSOR5 "Zap the critter.\nZap Cursor" ID_VIEW_ZAPCURSOR "Zap the critter.\nZap Cursor" ID_GAME_TRIPLEPOLYPOLYGONS "Seed with Triply-nested Polypolygons\nTriple PolyPolygons" ID_GAME_ASTEROIDS "Seed with Asteriods\nAsteroid Polygons" ID_VIEW_REPLICATECURSOR6 "Copy upon click\nReplicate Cursor" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_REPLICATECURSOR "Replicate Critter you Click\nReplicate Cursor" ID_GAME_BITMAPS "Seed with Transparent Bitmap Sprites\nBitmaps" ID_GAME_ASSORTED "Seed with Mixed Sprites\nMixed Sprites" ID_GAME_WRAP "Wrap Motion Around\nWrap" ID_GAME_BACKGROUND "Put a bitmap in the background or use a blank background.\nBitmap Background" ID_VIEW_PLAYCURSOR "Play Cursor\nPlay" ID_VIEW_PLAYGAME "Game Playing Mode/nPlay" ID_PLAYER_EASYKEYS "Easy style key controls\nEasy Keys" ID_PLAYER_CARKEYS "Drive like a Car Arrow Keys, and PgUp/PgDn, Home/End in 3D\nCar Keys" ID_PLAYER_SPACESHIPKEYS "Asteroids type Key Controls, 2D Only.\nSpaceship Keys" ID_PLAYER_GODMODE "Player isn't damaged by critters' bullets." ID_PLAYER_DEADLYBULLETS "Bullets that destroy critters they run into." ID_PLAYER_RUBBERBULLETS "Massive bullets that bounce off the critters." ID_PLAYER_MASSIVEPLAYER "Player has a huge mass, so it rebounds very little" END STRINGTABLE DISCARDABLE BEGIN ID_PLAYER_ABSORBERPLAYER "Player absorbs collision energy, damping critters' motion." ID_PLAYER_BOUNCINGPLAYER "Player rebounds like a critter" ID_PLAYER_AUTOPLAY "For demo and testing: player moves, spins, fires automatically." ID_GAME_SPACEWAR "A shooting game where the critters shoot back" ID_GAME_DESIGN "Stub for 3D Games \n 3D Stub" ID_PLAYER_CURSORCRITTER "Player moves in its plane with cursor. Arrow Keys turn, PgUp/PgDn, Home/End in 3D." ID_PLAYER_ARROWKEYS "Move player with arrow keys, PgUp/PgDn i n 3D, aim with mouse." ID_GAME_FREEPLAY "Stub for a 2D Shooting Game \n 2D Stub" ID_GAME_FREEPLAYWITHGRAVITYANDFRICTION "Citters with gravity and friction." ID_GAME_BOUNCE "Bounce off Edges\nBounce" ID_VIEW_WHOLEWORLD """Map"" view of the entire game world\nMap view" ID_VIEW_CLOSEUPONPLAYERREGION "Show the sector of the world where the player is\nPlayer sector view" ID_VIEW_CENTERCLOSEUPONPLAYER "Center View on the Player position\n""Isolated Player Cam""" ID_GAME_MAZEPLAY "Try critters with gravity and walls. Use Ctrl+C and Ctrl+V and Drag to make more walls." ID_GAME_BUBBLES "Seed with Bubbles\nBubble Shapes" END STRINGTABLE DISCARDABLE BEGIN ID_GAME_PICKANDPOP "Pop the peanuts and save the jewels." ID_VIEW_SHOOTCURSOR "Aim and Shoot Cursor\nShoot Cursor" ID_GAME_COLLIDECRITTERS "Have Critters Bounce off Each Other" ID_VIEW_OPENGLGRAPHICS "Use the OpenGL Graphics Engine.\n3D OpenGL Graphics" ID_VIEW_MFCGRAPHICS "Use the Windows Graphics API Calls.\n 2D Windows Graphics" ID_VIEW_TRANSLATEVIEWER "Move viewer with arrow keys./nTranslate Viewer" ID_VIEWERRIDE "Viewpoint Rides Player./Ride Viewer" ID_VIEW_TRANSLATE "2D Ortho View\n2D View" ID_VIEW_RIDE "Ride the Player, (Ctrl+Up or Down Arrows)\nRide Player" ID_VIEW_FLY "3D Fly Viewpoint./nFly Viewpoint" ID_VIEW_ORBIT "Orbit Viewer\nOrbit Viewer" END STRINGTABLE DISCARDABLE BEGIN ID_VIEW_KEEPPLAYERINVIEW "Keep Player in View\nTrack Player" ID_VIEW_SOLIDBACKGROUND "Plain Solid Background.\nSolid Background" ID_VIEW_NOBACKGROUND "No Background\nNo Background" ID_GAME_WORMS "Worms Game \n Worms" ID_PLAYER_3DFLYER "Fly with arrows, Use PgUp/PgDn, Home/End in 3D" ID_VIEW_RESTORESTANDARDVIEWPOSITION "Restore Viewer to Look down at Origin from Above" ID_GAME_3DLIGHTINGDEMO "Show 3D World with Lights." ID_OPENGLINFODIALOG """Tells if your graphics card supports OpenGL.""" ID_GAME_3DDEFENDER "\n A 3D Defender Game." END #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #define _AFX_NO_SPLITTER_RESOURCES #define _AFX_NO_OLE_RESOURCES #define _AFX_NO_TRACKER_RESOURCES #define _AFX_NO_PROPERTY_RESOURCES #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE 9, 1 #pragma code_page(1252) #endif //_WIN32 #include "res\Pop.rc2" // non-Microsoft Visual C++ edited resources #include "afxres.rc" // Standard components #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED